Audi TV - Design for Life



Big thanks to Stage 2 for finding this. This is what Jon gets up to when he is moonlighting.

Opensource Project - Coming soon...



Just a taster for the 3rd Yr Product.

From Now to Eternity



via Designguide.TV

Arts Co has commissioned 8 contemporary designers to think about recycling and using plastic in their creations.".

The madness begins for Stage 4 - Honors Students

Designer GPS - Mapping Product Design Projects

Their final year began with 'the opening' - where students prioritized their drivers and then collectively worked to locate their design practice against themes and established design models.

The mapping exercise will remain 'live' to help the students position themselves in the wider context of product design/material culture. It will also serve to identify opposing project areas for peer-based discussion and debate. Watch this space.

Next up - ThinkTANK!

Pure Creativity 2008

via mydeco

Are you a budding design student who would love to see your design produced as a 3D object? Would you relish the chance to show industry experts your portfolio?

The design team here at mydeco devised this competition with Philippe Starck while meeting at his Paris office. We wanted to launch a competition that would break the current boundaries of design and creativity and would give young talent the opportunity to explore new ways of thinking and making.

Rapid prototyping technology provides the opportunity to cross the current limits of design, translating almost every concept into a three-dimensional form.

To win this competition you will have to create an innovative, intelligent and practical object that is inspired by the new opportunities created by three dimensional stereo lithographic technology.

mydeco competition information


The Collective Instinct


via Design Mind:

Exploring the human inclination to curate: what we keep, why we keep it, and what it means for design.


As rational beings in a mostly unpredictable world, we have evolved to categorize our observations and identify patterns between them, finding comfort in this extension of perceptual order. We note similarities, form taxonomies, and compartmentalize in an effort to exert control over the myriad tangible and intangible structures we encounter on a daily basis. The sciences all rely on systems of categorization; from the delineation of geological strata to the classes of quantum particles, it seems we are programmed to uncover systems of logic within nature. But we are equally capable of creating meaning from the abstract. Numerical systems allow us to superimpose a linear structure on the world of objects and ideas, and language itself is governed by constructions of grammar and punctuation, making meaning of sound and thought.

But there are other, more personal ways of ordering ideas and information, informing our world not only with objective meaning, but with meaningful stories as well. When we envision emotional or historical relationships between seemingly disparate objects or experiences, we create narrative. We name our world, not only to understand it factually, but to make sense of it on an individual level.

The recognition of these two distinct systems of classification is particularly critical for those of us in design, because we are responsible for understanding users’ extant relationships to information and ideas, as well as for guiding those relationships, whether that’s through the structure of information on a website or the appearance of packaging around a product. When we quantify data, assess demographics, or define markets, we attempt to understand both the categories of users at play in a given project and the categories by which those users make sense of their experience. And when a website or product draws a line between users’ narrative and objective systems of reasoning, it provides greater comfort and usability, increasing customer satisfaction and encouraging use.

A critical factor of categorization is that it presupposes a collection – of objects, of experiences, of laws, of knowledge – it doesn’t matter what, it just matters that by mental powers of perception or physical power of accumulation, one has gathered a set of things that feel related. This impulse to collect is the deeper underlying behavior of interest here; categorization is simply the sense-making layer we construct atop our physical and psychological hoarding. Understand how, what, and why a person collects, and you gain an empathetic view into his cultural, societal, and emotional narratives.

Collecting often begins with a personal affinity for one object or idea. We happen to come across a beautiful antique tin that stirs our aesthetic and nostalgic sensibilities or see a painting that unleashes a curiosity for modern art. Maybe we stumble upon a practical object like an egg beater or a road sign that embodies some concept worthy of consideration, despite the mundane, or because of it. It is that feeling of affinity with an object and what it represents that makes us desire more of the same.

Biomimicry - Ted Conference



Janine Benyus talks about biomimicry at the 2005 ted conference.



via Designboom

Designboom explores the discipline of 'biomimicry', which takes its name from the greek words ‘bios’, meaning life and ‘mimesis’, meaning to imitate. as its name might suggest, biomimicry involves the study of nature’s designs and mimicking them to solve human challenges. janine benyus, one of biomimicry’s pioneers defines it as, ‘innovation inspired by nature.’ while this new field may seem very scientific, it is of great use and importance to today’s designers.

Second Nature
























via Dezeen

Venus Chair (above) is “grown” in a tank as crystals form on a sponge-like substrate. THis is a fascinating fusion of technology and the living form.

On an similar note on BBC 2, James May of Top Gear fame presented his program James May's Big Ideas. This episode looked at are perception of robots, the conclusion was a very interesting concept that perhaps are notion of a robot is one that we had in the 60's and 70's.

So the question is what is the robot of the future?, discuss...